August 19, 2008

SIGGRAPH2008_contains_adult_content

Well, actually, the signs warn about Adult Content but I'm not sure why. There aren't any bare nipples or related [sexual] items in the art gallery as far as I have seen.

The art gallery and emerging technology components of SIGGRAPH have been restructured into three parts: New Tech[nology] Demos, which are scattered across the convention center; a "Slow Art" collection organized into four sub-categories: Erosion, Hybrids, Rhythms, and Traversal; and a Design and Computation collection.

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Posted by B Rickman at 12:02 AM

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August 18, 2008

Luigi's Purple Coins

Hooray for me, I finally managed to get the power star on the Luigi's Purple Coins level of Super Mario Galaxy! This means that, after fighting Bowser yet one more time, I can now play the game as Luigi.

I must have killed several hundred Marios to beat the level. I had not played the game in several months, in fact, when I decided to give it yet another try.

For those looking for tips, I will just repeat the advice given by others: decide on a path to follow around the level and keep working on it. Go for those 5 coin clusters, and spin-jump back to safety. And if the game is getting to you, give it a break for a month or so.

Posted by B Rickman at 11:09 PM | Comments (0)

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August 13, 2008

SIGGRAPH2008_but_first_a_look_back

I finished my MFA in 1998. That summer I had some VRML work accepted for the VRML roundup at SIGGRAPH 98, which was being held in Orlando, Florida. I didn't receive the notification until less than a week before the conference, but I somehow found myself a plane ticket and someone with a hotel room to share, and I packed my lab coat and went to Florida. These were the days before blogs, so I don't have a written record of the conference, but it was big, it was big and loud and there was an art gallery right in the middle of the exhibition floor. I flubbed my VRML presentation and flew home the next morning.

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Posted by B Rickman at 12:14 AM | Comments (0)

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