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	<title>Comments on: Collusion Detection</title>
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	<description>Art, technology, and hype from the desk of Brandon Rickman</description>
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		<title>By: Brandon</title>
		<link>http://www.antimodal.com/archives/36/comment-page-1#comment-40</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Mon, 09 Feb 2004 23:15:34 +0000</pubDate>
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		<description>Jane - The impression I got from your talk (coupled with not being familiar with your work) was that you were trying to present pervasive games as &quot;merely playful&quot;.  I know you commented that people often accuse you of &quot;crazy making&quot;, but I didn&#039;t feel you had much of a refutation for that, or if you intended to refute it.
As far as politics go, I meant (and I wasn&#039;t clear on this) the politics of the implementor, and their ability to get people to innocently participate in political acts.  But I will read the article you suggest [&lt;a href=&quot;http://hypertext.rmit.edu.au/dac/papers/McGonigal.pdf&quot; rel=&quot;nofollow&quot;&gt;pdf&lt;/a&gt;, &lt;a href=&quot;http://www.fineartforum.org/Backissues/Vol_17/faf_v17_n08/reviews/mcgonigal.html&quot; rel=&quot;nofollow&quot;&gt;html&lt;/a&gt; for the viewers out there].
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		<content:encoded><![CDATA[<p>Jane &#8211; The impression I got from your talk (coupled with not being familiar with your work) was that you were trying to present pervasive games as &#8220;merely playful&#8221;.  I know you commented that people often accuse you of &#8220;crazy making&#8221;, but I didn&#8217;t feel you had much of a refutation for that, or if you intended to refute it.<br />
As far as politics go, I meant (and I wasn&#8217;t clear on this) the politics of the implementor, and their ability to get people to innocently participate in political acts.  But I will read the article you suggest [<a href="http://hypertext.rmit.edu.au/dac/papers/McGonigal.pdf" rel="nofollow">pdf</a>, <a href="http://www.fineartforum.org/Backissues/Vol_17/faf_v17_n08/reviews/mcgonigal.html" rel="nofollow">html</a> for the viewers out there].</p>
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		<title>By: Jane McGonigal</title>
		<link>http://www.antimodal.com/archives/36/comment-page-1#comment-39</link>
		<dc:creator>Jane McGonigal</dc:creator>
		<pubDate>Mon, 09 Feb 2004 22:28:45 +0000</pubDate>
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		<description>Hi Brandon,
wow-- really great and powerful reactions to the exhibition and the conference.  I agree with quite a lot of what you have to say.  I just wanted to disagree, however, with your comments that I shy away from the political potential of pervasive and immersive gaming.  Quite to the contrary, my most widely read article &quot;This Is Not a Game: Immersive Aesthetics and Collective Play&quot; (available on my web site or easily found on Google) has exactly the opposite thesis: that immersive and pervasive play are, in fact, exceptional vehicles for political engagement and social action.  I may not have had time to go into this at StoryEngines, but I&#039;d encourage you to check out the essay so as to avoid characterizing my work as apolitical.  I think I&#039;m quite known for pushing a political angle. Furthermore, as a former flahs mob organizer for the Bay area, I have quite a lot ot say about the supposedly &quot;apolitcal&quot; nature of flash mobs.  I believe that spontaneous erruptions of public play is inherently political... not just because it is disruptive (that&#039;s too easy)... to avoid ranting, I&#039;ll just invite you to email me and continue the discussion.  Thank you again for your really interesting comments on StoryEngines and my work.
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		<content:encoded><![CDATA[<p>Hi Brandon,<br />
wow&#8211; really great and powerful reactions to the exhibition and the conference.  I agree with quite a lot of what you have to say.  I just wanted to disagree, however, with your comments that I shy away from the political potential of pervasive and immersive gaming.  Quite to the contrary, my most widely read article &#8220;This Is Not a Game: Immersive Aesthetics and Collective Play&#8221; (available on my web site or easily found on Google) has exactly the opposite thesis: that immersive and pervasive play are, in fact, exceptional vehicles for political engagement and social action.  I may not have had time to go into this at StoryEngines, but I&#8217;d encourage you to check out the essay so as to avoid characterizing my work as apolitical.  I think I&#8217;m quite known for pushing a political angle. Furthermore, as a former flahs mob organizer for the Bay area, I have quite a lot ot say about the supposedly &#8220;apolitcal&#8221; nature of flash mobs.  I believe that spontaneous erruptions of public play is inherently political&#8230; not just because it is disruptive (that&#8217;s too easy)&#8230; to avoid ranting, I&#8217;ll just invite you to email me and continue the discussion.  Thank you again for your really interesting comments on StoryEngines and my work.</p>
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