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	<title>Comments on: An Economy of Rules (part 2)</title>
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	<description>Art, technology, and hype from the desk of Brandon Rickman</description>
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		<title>By: Aubrey</title>
		<link>http://www.antimodal.com/archives/38/comment-page-1#comment-41</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Tue, 17 Feb 2004 08:57:49 +0000</pubDate>
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		<description>I&#039;m enjoying this so far. It helps clean up and order thinking. Rather than a game&#039;s production being a clusterfuck of different priorities, we can use an Edward DeBono-esque &quot;Thinking Cap&quot; method for each aspect.
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		<content:encoded><![CDATA[<p>I&#8217;m enjoying this so far. It helps clean up and order thinking. Rather than a game&#8217;s production being a clusterfuck of different priorities, we can use an Edward DeBono-esque &#8220;Thinking Cap&#8221; method for each aspect.</p>
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