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	<title>Comments on: SIGGRAPH 2004 recap</title>
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	<description>Art, technology, and hype from the desk of Brandon Rickman</description>
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		<title>By: ErikC</title>
		<link>http://www.antimodal.com/archives/67/comment-page-1#comment-94</link>
		<dc:creator>ErikC</dc:creator>
		<pubDate>Wed, 22 Sep 2004 06:15:20 +0000</pubDate>
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		<description>I think this is the G. Kim link you were looking for.
Immersive Authoring for Tangible Augmented Reality Applications
http://home.postech.ac.kr/~endovert/iatar/
Interested in your critique of IF..
regards
Erik
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		<content:encoded><![CDATA[<p>I think this is the G. Kim link you were looking for.<br />
Immersive Authoring for Tangible Augmented Reality Applications<br />
<a href="http://home.postech.ac.kr/~endovert/iatar/" rel="nofollow">http://home.postech.ac.kr/~endovert/iatar/</a><br />
Interested in your critique of IF..<br />
regards<br />
Erik</p>
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		<title>By: Matthew Mohr</title>
		<link>http://www.antimodal.com/archives/67/comment-page-1#comment-93</link>
		<dc:creator>Matthew Mohr</dc:creator>
		<pubDate>Mon, 30 Aug 2004 10:01:34 +0000</pubDate>
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		<description>Brandon,
I&#039;m glad you stopped by my project, &#039;Spatial Narrative - The Island of Misfit Toys&#039; in Emerging Technologies. As well, nice that you took the time to write about it.
There is a reason that there are three screens utilized. All six scenes (two per monitor) are related through spatial relationships and visual cues. It is a non-linear narrative which takes place simultaneously in two buildings in Manhattan. By following the use of paper in each scene (a metaphor for creativity) one might be able to discover the thread of the story, a tale of growing up creative.
There was a lot going on at SIGGRAPH. I knew it would be difficult for people to take the time for an in-depth experience with my project. As for your comment about Parsons and a tendency towards being excessive and over-produced; everything included in the narrative was there for a specific reason. Given that I did most of the work by myself on my home computer, I&#039;ll take it as an indirect compliment.
Keep on truckin&#039;
-Matthew.
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		<content:encoded><![CDATA[<p>Brandon,<br />
I&#8217;m glad you stopped by my project, &#8216;Spatial Narrative &#8211; The Island of Misfit Toys&#8217; in Emerging Technologies. As well, nice that you took the time to write about it.<br />
There is a reason that there are three screens utilized. All six scenes (two per monitor) are related through spatial relationships and visual cues. It is a non-linear narrative which takes place simultaneously in two buildings in Manhattan. By following the use of paper in each scene (a metaphor for creativity) one might be able to discover the thread of the story, a tale of growing up creative.<br />
There was a lot going on at SIGGRAPH. I knew it would be difficult for people to take the time for an in-depth experience with my project. As for your comment about Parsons and a tendency towards being excessive and over-produced; everything included in the narrative was there for a specific reason. Given that I did most of the work by myself on my home computer, I&#8217;ll take it as an indirect compliment.<br />
Keep on truckin&#8217;<br />
-Matthew.</p>
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