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	<title>Comments on: One Idea about Narrative</title>
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	<description>Art, technology, and hype from the desk of Brandon Rickman</description>
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		<title>By: Brandon</title>
		<link>http://www.antimodal.com/archives/81/comment-page-1#comment-103</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Tue, 01 Feb 2005 15:16:49 +0000</pubDate>
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		<description>If procedural literacy is a skill, then I would be hesitant to say something is good for or bad for acquisition of that skill. Most likely it simply requires a more advanced literacy to be able to appreciate the role of cutscenes in a game. Literacy is not a tool for criticism, it is a tool for understanding and appreciating the operations of a process.
As far as the cutscenes in GTA: San Andreas go, I don&#039;t have an opinion, if they merely establish mood and setting (which may be cause for complaint), or do they provide exposition and clues related to the player&#039;s task? Either way, the ability to sit through and decipher a cutscene is what procedural literacy enables you to do.
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		<content:encoded><![CDATA[<p>If procedural literacy is a skill, then I would be hesitant to say something is good for or bad for acquisition of that skill. Most likely it simply requires a more advanced literacy to be able to appreciate the role of cutscenes in a game. Literacy is not a tool for criticism, it is a tool for understanding and appreciating the operations of a process.<br />
As far as the cutscenes in GTA: San Andreas go, I don&#8217;t have an opinion, if they merely establish mood and setting (which may be cause for complaint), or do they provide exposition and clues related to the player&#8217;s task? Either way, the ability to sit through and decipher a cutscene is what procedural literacy enables you to do.</p>
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		<title>By: andrew</title>
		<link>http://www.antimodal.com/archives/81/comment-page-1#comment-102</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Mon, 31 Jan 2005 21:02:31 +0000</pubDate>
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		<description>Actually I was thinking more of the idea of cutscenes in games might interrupt / disrupt the acquistion of procedural literacy.  Cutscenes certainly corrupt the overall interactive experience, IMO, and could taint a player&#039;s understanding of what a &quot;good&quot; interactive experience could / should be.
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		<content:encoded><![CDATA[<p>Actually I was thinking more of the idea of cutscenes in games might interrupt / disrupt the acquistion of procedural literacy.  Cutscenes certainly corrupt the overall interactive experience, IMO, and could taint a player&#8217;s understanding of what a &#8220;good&#8221; interactive experience could / should be.</p>
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		<title>By: Brandon</title>
		<link>http://www.antimodal.com/archives/81/comment-page-1#comment-101</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Mon, 31 Jan 2005 17:51:02 +0000</pubDate>
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		<description>It does and it doesn&#039;t. Part of the cutscenes debate is the opposition of active/passive, and then considerations of the role of narrative and the role of interaction. If games were to provide narrative on par with a scripted drama then I think it would be easy to show the value of uninterrupted game narrative. But I don&#039;t see games doing much in the way of character development, or themes, or tropes, the things which would connect an appreciation of narrative to reading literacy.
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		<content:encoded><![CDATA[<p>It does and it doesn&#8217;t. Part of the cutscenes debate is the opposition of active/passive, and then considerations of the role of narrative and the role of interaction. If games were to provide narrative on par with a scripted drama then I think it would be easy to show the value of uninterrupted game narrative. But I don&#8217;t see games doing much in the way of character development, or themes, or tropes, the things which would connect an appreciation of narrative to reading literacy.</p>
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		<title>By: andrew</title>
		<link>http://www.antimodal.com/archives/81/comment-page-1#comment-100</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Mon, 31 Jan 2005 17:04:47 +0000</pubDate>
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		<description>Hmm, this jibes pretty well with the &lt;a href=&quot;http://grumpygamer.com/4263789&quot; rel=&quot;nofollow&quot;&gt;argument against cutscenes&lt;/a&gt; in games (an obvious argument I think, but worth saying nonetheless).
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		<content:encoded><![CDATA[<p>Hmm, this jibes pretty well with the <a href="http://grumpygamer.com/4263789" rel="nofollow">argument against cutscenes</a> in games (an obvious argument I think, but worth saying nonetheless).</p>
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