December 27, 2007

Prison Tycoon 3

Well folks, it looks like one of the least entertaining tycoon games of all time is now on its third release: Prison Tycoon 3: Lockdown is now available.

I can't tell you anything about it aside from the information on the official website. Maybe it is playable, maybe the simulation is complete. At the very least, it couldn't be worse than the first version, could it?

Posted by B Rickman at 03:13 PM | Comments (0)

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March 11, 2007

Sprout

Casual Gameplay (formerly Jay Is Games) had a game design competition. The winner was Sprout, a cute little game with a simple play mechanic. (Make sure you ignore the insipid commentary by the CG staff.)

Posted by B Rickman at 12:10 PM | Comments (0)

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October 16, 2006

More Caesar IV observations

Finally, a review of Caesar IV that sounds like they have actually played the game: 6 out of 10 at Eurogamer. Most of the other reviews I've seen hardly look beyond the fancy 3D effects. (Of course this is an industry where over 50% of all titles rate 4 out of 5 stars.)

I'm almost done with the Republic campaign (cities 6-12) and things are still pretty easy. Rebuilding Carthage isn't challenging yet, though it helps to understand some basic principles of the city system. Here's how I play it:

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Posted by B Rickman at 02:09 PM | Comments (1)

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October 13, 2006

Caesar IV observations

Over the weekend I picked up a copy of Caesar IV for $30 at Fr-'s -l-ctr-n-cs. I played the demo a few weeks ago and was interested to see how some of the gameplay mechanisms were put together, since the new engine no longer uses "walkers" like in Caesar III.

Those walkers caused people a lot of problems in the previous game, myself included. Some walkers, like temple priests, would simply wander around at random, turning randomly at intersections. This meant that if you designed your streets where some houses had a small probability of getting a service over some interval, you would end up with these chaotic patterns where neighborhoods would devolve due to the lack of a service, and then the service would walk by and the houses would evolve upwards again. It was frustrating, but if you watched it long enough it would teach you something about randomness and probability.

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Posted by B Rickman at 01:00 AM | Comments (0)

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July 09, 2006

Ask Me About Semantic Trumps

Go ahead, ask me.

Posted by B Rickman at 12:39 PM | Comments (2)

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June 05, 2006

Chaos on Runescape

For the past few weeks I've been playing the free version of Runescape. I had played it previously a number of years ago, and though there have been significant updates most of the core game concepts remain in the game, particularly the geographical features which require players to spend a lot of time walking from place to place.

Last week the Runescape developers released a new feature for pay-to-play members: player owned houses. The feature has proven so popular that Jagex has had to add a number of game servers to keep up with player demand. Within the game itself, however, the new feature — linked to a new construction skill — is sending large waves across the normally bustling in-game market.

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Posted by B Rickman at 10:50 PM | Comments (17)

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November 10, 2005

Civilization IV: I can't play

I picked up a copy of Civ IV for a good price last week. I can't play it on my system until they release a patch. I've got the "bread only" problem, where the map only shows slices of bread (representing food) and no production or coins.

Moving around the map is also extremely laggy.

Posted by B Rickman at 11:09 PM | Comments (3)

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October 29, 2005

The Neverhood

I saw The Curse of the Were-Rabbit last night, and afterwards we were talking about claymation. I was reminded of The Neverhood, a little known PC adventure game that came out in 1996, just before the Nintendo 64 hit US shelves.

So I dug out my copy of the game and tried to install it.

The Neverhood requires:
Pentium 75 mhz
8 Mg RAM (16 recommended) 
1 Mg VRAM 
SVGA monitor 
Quad speed CD ROM
8-bit sound card & speakers  (16-bit recommended) 
10 Mg available hard disk space for Installation
Mxcrosoft Wxndows 95.

Unfortunately I'm running 2000, and the installer insists on 95 (though I bet 98 would also work).

Posted by B Rickman at 01:33 PM | Comments (1)

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September 02, 2005

More Prison Tycoon notes

Okay, I've figured out one or two more mechanisms for this game.

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Posted by B Rickman at 12:03 AM | Comments (142)

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August 31, 2005

Prison Tycoon sneak peak

I picked up a copy of Prison Tycoon on my last visit to ----'s, maybe two weeks ago, and have just gotten around to trying it out.

I don't have any particularly high expectations -- it is a tycoon game after all, and released by ValuSoft. Other company names on the box include "VIRTUAL playground" and "Gamebryo". The box contains a CD and a folded cd insert sleeve with a few brief instructions. The manual, such as it is, is a 62k html file on the disc.

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Posted by B Rickman at 09:56 PM | Comments (48)

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August 22, 2005

Darwinia Wins Award

I'm a big fan of Darwinia, so here's some news: Darwinia wins EIEF People's Choice award.

Posted by B Rickman at 11:48 PM | Comments (0)

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July 09, 2005

Well done, Rockstar!

It appears that Rockstar Games had designed some strong sexual content for Grand Theft Auto: San Andreas and opted to "disable" the code for the released version. And now the mod community has made that code accessible to anybody who is curious.

Now watch the rabid gamers rally to defend Rockstar and the ESRB from public scrutiny. Will this be the end of industry self-regulation? Or will the end-of-the-week, post-London-bombing timing of the story provide enough cover to escape public notice?

Posted by B Rickman at 01:27 AM | Comments (1)

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May 27, 2005

Prison Tycoon a real game?

If you do a Google search for "Prison Tycoon", this site comes up as the second link. The first link goes to a page at Amazon that suggests that Prison Tycoon is a soon-to-be-released title from ValuSoft. I don't see any information about the forthcoming game at the ValuSoft site.

UPDATE: comments for this entry are closed. Please see Prison Tycoon sneak peak and More Prison Tycoon notes for more information about this game.

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Posted by B Rickman at 04:39 PM | Comments (16)

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September 27, 2004

I must be an idiot.

The debate rages on: Grand Text Auto » Take Back Illinois. It's a political debate, with little discussion about the game itself.

I've tried playing the game, and I have to admit defeat. Before I know it, the game is over and I don't have a clue what I was supposed to do. Clive Thompson at collision detection seems to get it. He writes: "It's incredibly cool, and possibly one of the best political games I've ever seen."

I click on the people. Sometimes I can order them to see a doctor. This has something to do with how close they are to a hospital, but not always. (The menus for making this selection are tiny, and it is easy to click the wrong place. Often, this will select a different person, which is quite annoying.)

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Posted by B Rickman at 10:25 PM | Comments (0) | TrackBack

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October 06, 2003

Arnold's Race for Governor

This is a Flash game I put together back before Arnold Schwarzenegger was elected governor of California. Arnold scores points by running over his female costars, but only when the news is not on. Arnold's Race for Governor

Posted by B Rickman at 05:25 PM | Comments (0)

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November 02, 2001

Sleepy Echidna Game

The Sleepy Echidna Game. Get the penguins across the screen before the Echidna wakes up. Or just listen to the soundtrack.

Posted by B Rickman at 12:00 AM | Comments (0)

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October 31, 2000

9x9

Guide the human through a parallel dimension maze full of blocks and pits. Play 9x9

Posted by B Rickman at 12:00 AM | Comments (0)

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