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	<title>Antimodal Polymath Monotreme &#187; misc</title>
	<atom:link href="http://www.antimodal.com/archives/category/misc/feed" rel="self" type="application/rss+xml" />
	<link>http://www.antimodal.com</link>
	<description>Art, technology, and hype from the desk of Brandon Rickman</description>
	<lastBuildDate>Mon, 27 Jul 2009 05:13:52 +0000</lastBuildDate>
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		<title>ZeroOne San Jose</title>
		<link>http://www.antimodal.com/archives/171</link>
		<comments>http://www.antimodal.com/archives/171#comments</comments>
		<pubDate>Thu, 15 Jun 2006 18:23:18 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/171</guid>
		<description><![CDATA[+ the 13th International Symposium of Electronic Art will take place August 7-13, 2006.
I thought this image was amusing, and perhaps indicative of the state of affairs in electronic art these days:

Those fuzzy letters! The free-form layout! The blotchy printer icon! I can&#8217;t wait!
]]></description>
			<content:encoded><![CDATA[<p>+ <a href="http://01sj.org/">the 13th International Symposium of Electronic Art</a> will take place August 7-13, 2006.<br />
I thought this image was amusing, and perhaps indicative of the state of affairs in electronic art these days:<br />
<img alt="thanks.gif" src="http://www.antimodal.com/archives/thanks.gif" width="498" height="89" border="0" /><br />
Those fuzzy letters! The free-form layout! The blotchy printer icon! I can&#8217;t wait!</p>
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		<title>Mystery Egg</title>
		<link>http://www.antimodal.com/archives/150</link>
		<comments>http://www.antimodal.com/archives/150#comments</comments>
		<pubDate>Thu, 12 Jan 2006 21:39:45 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/150</guid>
		<description><![CDATA[My mystery egg.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pickle-green.com/egraphics/main.php?id=eggs" target="_blank"><img src="http://www.boomspeed.com/egraphics/egg02064.gif" border="0" alt="This egg hatches on February 7, 2006! Adopt one today!"></a></p>
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		<title>The Architects of Doom</title>
		<link>http://www.antimodal.com/archives/140</link>
		<comments>http://www.antimodal.com/archives/140#comments</comments>
		<pubDate>Wed, 30 Nov 2005 21:28:53 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/140</guid>
		<description><![CDATA[Handmade dolls of Bush, Cheney, Rice, and Rumsfeld, for sale on eBay.
]]></description>
			<content:encoded><![CDATA[<p><img src="/images/dolls/doom.jpg"><br />
These four dolls are up for bid on <a href="http://stores.ebay.com/Art-by-B-Rickman_Other_W0QQcolZ4QQdirZ1QQftidZ2QQtZkm">eBay</a><br />
I refer to them as the Architects of Doom, because, well, they continue to spread their campaign of destruction regardless of what a majority of Americans or the rest of the world thinks.<br />
I don&#8217;t really care if I make money off of these dolls. If you really want one, send me an email.</p>
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		<item>
		<title>my to-do list</title>
		<link>http://www.antimodal.com/archives/74</link>
		<comments>http://www.antimodal.com/archives/74#comments</comments>
		<pubDate>Thu, 30 Sep 2004 03:30:21 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/74</guid>
		<description><![CDATA[Gotta get this thing done.
- campaign game &#8211; rally: 1 hour
- campaign game &#8211; speech: 2 hours
- campaign game gfx : 1 hour
- campaign game &#8211; debate challenge: 4 hours
- campaign game &#8211; interview: 12 hours
20 hours to go.
]]></description>
			<content:encoded><![CDATA[<p>Gotta get this thing done.<br />
- campaign game &#8211; rally: 1 hour<br />
- campaign game &#8211; speech: 2 hours<br />
- campaign game gfx : 1 hour<br />
- campaign game &#8211; debate challenge: 4 hours<br />
- campaign game &#8211; interview: 12 hours<br />
20 hours to go.</p>
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		<title>Political Campaign Games</title>
		<link>http://www.antimodal.com/archives/70</link>
		<comments>http://www.antimodal.com/archives/70#comments</comments>
		<pubDate>Fri, 10 Sep 2004 22:00:00 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/70</guid>
		<description><![CDATA[A recap of this year&#8217;s political campaign simulation games, in alphabetical order:

Frontrunner by Lantern Games &#8212; Released: July 30.
The Political Machine by Brad Wardell, published by StarDock &#8212; Release date: August 2004
Power Politics 3 by Randy Chase and Kellogg Creek Software &#8212; Released September 1.
President Forever by 80soft &#8212; Released ?

I&#8217;m posting this partly as [...]]]></description>
			<content:encoded><![CDATA[<p>A recap of this year&#8217;s political campaign simulation games, in alphabetical order:</p>
<ul>
<li><a href="http://www.lanterngames.com/">Frontrunner</a> by Lantern Games &#8212; Released: July 30.
<li><a href="http://www.politicalmachine.com/">The Political Machine</a> by Brad Wardell, published by StarDock &#8212; Release date: August 2004
<li><a href="http://www.powerpolitics.us/">Power Politics 3</a> by Randy Chase and Kellogg Creek Software &#8212; Released September 1.
<li><a href="http://www.hotpotsoftware.com/p2000/p2000.htm">President Forever</a> by 80soft &#8212; Released ?
</ul>
<p>I&#8217;m posting this partly as self-motivation to finish my own campaign game, Political Icon 2004. Right now my to-do list looks like this:<br />
- campaign game &#8211; rally: 4 hours<br />
- campaign game &#8211; speech: 8 hours<br />
- campaign game gfx : 2 hours<br />
- campaign game &#8211; debate challenge: 4 hours<br />
- campaign game &#8211; interview: 16 hours</p>
<p><span id="more-70"></span><br />
A total of 34 hours of work, for an alpha release. (18 hours if I cut the interview minigame.)<br />
The central game borrows from the dating game genre, where you have a limited amount of time, energy, and money, and you need to raise your character&#8217;s attributes. The three attributes are personality, politics, and popularity. To raise your personality, you can make a public appearance, or play the interview minigame for more points. To raise your politics, you can hold a press conference, or play the speech minigame. To raise your popularity, you can go on a whistlestop tour, or play the rally minigame. And there is also a debate minigame, which is somewhat disconnected from everything else you can do &#8212; but is a finished minigame.<br />
Unlike the other campaign simulations mentioned above, PI2004 doesn&#8217;t contain a single map of the US, and there are no issues like &#8220;The war in Iraq&#8221; or &#8220;Job outsourcing&#8221; used to determine your candidate&#8217;s standing.<br />
Of the commercial games listed above, I&#8217;ve played the demo for President Forever, and the retail version of The Political Machine. Both of these simulations have a stamina mechanism: your candidate only has so much stamina, or so many points, to spend each turn. Part of the learning curve for each game is learning if and when to conserve these points &#8212; in President Forever, there are a number of &#8220;hidden&#8221; mechanisms that silently eat away at these points.<br />
Well, I should be programming, more later.</p>
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		<title>Videogames on the radio</title>
		<link>http://www.antimodal.com/archives/69</link>
		<comments>http://www.antimodal.com/archives/69#comments</comments>
		<pubDate>Fri, 10 Sep 2004 13:03:23 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/69</guid>
		<description><![CDATA[News flash: the 10 September 2004 edition of The World features a segment on videogames, including brief interviews with Gonzalo Frasca and Noah Wardrip-Fruin.
There should be an archive of the story posted in the next day or so.
]]></description>
			<content:encoded><![CDATA[<p>News flash: the 10 September 2004 edition of <a href="http://www.theworld.org/">The World</a> features a segment on videogames, including brief interviews with <a href="http://www.newsgaming.com/">Gonzalo Frasca</a> and <a href="http://www.hyperfiction.org/">Noah Wardrip-Fruin</a>.<br />
There should be an archive of the story posted in the next day or so.</p>
]]></content:encoded>
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		<title>SIGGRAPH 2004 recap</title>
		<link>http://www.antimodal.com/archives/67</link>
		<comments>http://www.antimodal.com/archives/67#comments</comments>
		<pubDate>Sun, 15 Aug 2004 22:00:55 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/67</guid>
		<description><![CDATA[Well, SIGGRAPH is done and gone and I should record my thoughts for posterity.
Five days of trekking to the convention center was one day too many, a feeling I get almost every year. I always sense that I&#8217;ve missed something, so I end up at the show just one more time to make sure I [...]]]></description>
			<content:encoded><![CDATA[<p>Well, SIGGRAPH is done and gone and I should record my thoughts for posterity.<br />
Five days of trekking to the convention center was one day too many, a feeling I get almost every year. I always sense that I&#8217;ve missed something, so I end up at the show just one more time to make sure I got it all in.<br />
i. Exhibition<br />
The exhibition was contained in halls H and J of the ginormous [gigantic/enormous] exhibition hall. A big convention, but small for SIGGRAPH. Digging out an old program from SIGGRAPH 2001, also at the Los Angeles Convention Center, the exhibition occupied the <i>entire exhibition hall</i>, halls G, H, J, and K, with registration in a downstairs hall (a carpeted parking garage) and the Electronic Theater held offsite at the Shrine Auditorium.<br />
This year, the exhibition floor, the registration area, <i>and</i> the electronic theater were all contained in the exhibition hall.<br />
There is some serious shrinkage going on with SIGGRAPH. The exhibition is now dominated by 3D tools for the entertainment industry, whereas previously this industry was one of many dominant forces. Kind of like the sole remaining superpower&#8230; hey, I think I&#8217;ve found my metaphor.</p>
<p><span id="more-67"></span><br />
ii. Art Gallery<br />
The art gallery serves as a more human, more visceral counterpoint to the world of machines in the exhibition hall. But as the exhibition gets smaller, the overall power of the art gallery also diminishes. There has also been an artificial (and incomplete) schism of the arts into two groups: the more passively viewed 2D/3D/screen-based works located in the Art Gallery (codename: Synaesthesia), and the more physically engaging work which has been absorbed by Emerging Technologies. The difference is slippery, and has more to do with lighting than anything else &#8212; if it is dimly lit, it must be emerging technology.<br />
I should say more about the art gallery. From the program: &#8220;Synaesthesia seeks works that provoke and enable us to re-experience, re-examine, and make sense of our bodies, our technologies, and our culture.&#8221; I&#8217;m not sure who <i>we</i> are, that the work offered allows us to examine <i>our</i> bodies, culture, &#038;c, other than a <i>we</i> of SIGGRAPH patrons. Synaesthesia&#8217;s fatal flaw is that it isn&#8217;t very inviting, it is all complexity and chaos and grey lines on paper, which makes it hard to distinguish from the world we try to filter out every day &#8212; all ground, no figure.<br />
iii. Emerging Technology<br />
Entering the Emerging Technology (&#8221;E Tech&#8221;) gallery from the south side, you are confronted by &#8220;The Invisible Train: A Handheld Collaborative Augmented-Reality Demonstrator&#8221; (Thomas Pintaric, Dieter Schmalstieg, Daniel Wagner, Vienna University of Technology). A child&#8217;s wooden train track is set up on a table, with cryptic black and white cards scattered in the open areas. Viewing the table through a handheld PDA with an attached camera reveals a blocky 3D train on the tracks.<br />
The cryptic black and white cards are used for machine vision, a field that has had great success in the past few years, and a technology that was quite popular at SIGGRAPH 2003 in San Diego. With &#8220;Invisible Train&#8221;, the emphasis isn&#8217;t on the machine vision technology but on an augmented reality toolkit under development. Since the project utilizes wireless PDAs, all the image processing must be done by the low powered processor in the device, resulting in poor image detection and stifling visual quality. Take that and the bland execution of the train theme and you&#8217;ve got something that does little to spark interest in augmented reality technology.<br />
At the opposite entrance into the gallery, the floor is dominated by three flat panel displays mounted on vertical poles, Matthew Mohr&#8217;s &#8220;The Island of Misfit Toys&#8221;. Billed as a &#8220;3D spatial narrative&#8221;, the viewer is invited to rotate each screen around its column, giving them a &#8220;bullet-time&#8221; view into a static virtual scene, something like a virtual periscope only with the camera moving around a central focus point. A brief investigation of the piece reveals a narrative involving six rooms (two per column): in one scene, a young man appears to be dropping a toilet paper roll out of the window, in another scene a woman smiles at a paper airplane.<br />
What is dissatisfying about Misfit Toys is that the &#8220;narrative&#8221; it offers is completely one dimensional. Beyond the visual appeal, there is no real depth to the story told by the images &#8212; nor is there any clear reason why the piece is presented on 3 screens, all located in the same space. Overall the work was excessive and overproduced &#8212; just what one would expect from Parsons School of Design.<br />
Framed between these two works lay dozens of booths, some labelled &#8220;E Tech&#8221;, some &#8220;E Art&#8221;, and some &#8220;E Merge&#8221;. Since the interactive/performance based art is mixed in with everything else, I guess you need a way to distinguish art from merge/tech.<br />
On the merge/tech side, I was most impressed by GelForce [<a href="http://www.star.t.u-tokyo.ac.jp/index.php">Tachi Lab, University of Tokyo</a>], a device for measuring both force intensity and direction using a CCD camera. This has some impressive implications should they be able to miniaturize the technology.<br />
iv. Special Sessions<br />
This year&#8217;s special sessions were eclectic and poorly attended. &#8220;Real-Time 3DX: Demo or Die&#8221; is a mutated version of the VRML Roundup/Web3D Roundup. The event has diminised over the years, largely because many big players in 3D web graphics have disappeared over the years, and rightly so.<br />
What can you expect from an event whose name changes depending on the latest breakthrough 3D technology? Two hours of disappointment, with one exception: Gerard Kim&#8217;s &#8220;Immersive Authoring for Tangible [Augmented Reality]&#8220;. I&#8217;ll have to find a link for that.<br />
&#8220;Puppetry and Computer Graphics&#8221; was another strange special session, highlighted by the appearance of Gonzo from The Muppets. This is an uncomfortable time for computer generated puppets; digital characters really lack that surface quality of physical puppets &#8212; not just the softness of a felt puppet, but also the hardness of wood, the coldness of metal, and so on. But there were no such aesthetic considerations at this session, just a straight discussion of computer graphics past and present.<br />
&#8220;VJ: The Art of Live Video Performance&#8221; was the most unpopular session I&#8217;ve seen &#8212; it was scheduled against the Cyber Fashion Show. VJing is too new and too nebulous to attract much of a crowd anyway. The panel was mostly a snoozer, aside from TV Sheriff who had a scratchable DVD player prototype on loan from Pioneer.<br />
v. What else?<br />
Some brief revisions made 26 Aug.</p>
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		<title>Welcome to Recipro City</title>
		<link>http://www.antimodal.com/archives/60</link>
		<comments>http://www.antimodal.com/archives/60#comments</comments>
		<pubDate>Wed, 02 Jun 2004 19:51:50 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/60</guid>
		<description><![CDATA[I must admit that I regularly scour the site logs to see who is linking to this, my blog.
- The Ludonauts collective
- Jurie Horneman&#8217;s Intelligent Artifice
- snooze (language unknown)
- William Huber&#8217;s zang.org
- Power Up &#8211; a blog related to the Power Up symposium from July 2003.
- Terra Nova &#8211; a collaborative weblog addressing virtual worlds
Hi, [...]]]></description>
			<content:encoded><![CDATA[<p>I must admit that I regularly scour the site logs to see who is linking to this, my blog.<br />
- The <a href="http://www.ludonauts.com/">Ludonauts</a> collective<br />
- Jurie Horneman&#8217;s <a href="http://www.intelligent-artifice.com/">Intelligent Artifice</a><br />
- <a href="http://www.nickprice.dk/">snooze</a> (language unknown)<br />
- William Huber&#8217;s <a href="http://www.zang.org/">zang.org</a><br />
- <a href="http://powerup.motime.com/">Power Up</a> &#8211; a blog related to the Power Up symposium from July 2003.<br />
- <a href="http://terranova.blogs.com/terra_nova/">Terra Nova</a> &#8211; a collaborative weblog addressing virtual worlds<br />
Hi, guys!</p>
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		<title>Vision Quest</title>
		<link>http://www.antimodal.com/archives/34</link>
		<comments>http://www.antimodal.com/archives/34#comments</comments>
		<pubDate>Wed, 04 Feb 2004 04:59:59 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/34</guid>
		<description><![CDATA[Wednesday afternoon I&#8217;ll be driving up to the Bay Area to see what there is to see, in particular the  Fictional Worlds, Virtual Experiences: Storytelling and Computer Games exhibit at Stanford, the Game Scenes exhibit in SF, and the Story Engines symposium on Friday, all of which are part of the How They Got [...]]]></description>
			<content:encoded><![CDATA[<p>Wednesday afternoon I&#8217;ll be driving up to the Bay Area to see what there is to see, in particular the <a href="http://www.stanford.edu/group/shl/about/events/game_exhibit_nov03.html"> Fictional Worlds, Virtual Experiences: Storytelling and Computer Games</a> exhibit at Stanford, the <a href="http://www.stanford.edu/group/shl/about/events/game_exhibit_jan04.html">Game Scenes</a> exhibit in SF, and the <a href="http://www.stanford.edu/group/shl/about/events/game_conference_04.html">Story Engines symposium</a> on Friday, all of which are part of the <i>How They Got Game</i> project <a href="http://hpslab.stanford.edu:16080/projects/HTGG/">[experimental website]</a>.<br />
If you find yourself at one of these exhibitions/events and would like to pick me out of the crowd, I&#8217;m about 17&#8242; feet tall, colorless green skin, and I occasionally wear a white lab coat.</p>
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		<title>A Real Blog</title>
		<link>http://www.antimodal.com/archives/22</link>
		<comments>http://www.antimodal.com/archives/22#comments</comments>
		<pubDate>Tue, 09 Dec 2003 19:21:06 +0000</pubDate>
		<dc:creator>dr.k</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.antimodal.com/archives/22</guid>
		<description><![CDATA[Hello and welcome to my blog!  I&#8217;ve recently converted the site to use the MovableType publishing system, so things should be a little more organized than before.
If you are looking for the penguin game, you can find it here.
I will be tinkering with the configuration of the site, exploring the dark corners of what [...]]]></description>
			<content:encoded><![CDATA[<p>Hello and welcome to my blog!  I&#8217;ve recently converted the site to use the MovableType publishing system, so things should be a little more organized than before.<br />
If you are looking for the penguin game, you can find it <a href="http://www.antimodal.com/flash/critters04.html">here</a>.<br />
I will be tinkering with the configuration of the site, exploring the dark corners of what can be done with this software.  It is good to know how these things work when you are a web developer.<br />
First letters only: <MTFirstLetter><$MTEntryBody$></MTFirstLetter></p>
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